Fusion 3D Engine
Rendering, scenes, physics, characters, sensing, events, audio, networking and deterministic outcomes in one runtime, controlled from Solerra through tested contracts. It is the engine for all 3D rendering in Fusion's applications and in Fusion OS.
Scenes and objects
Create worlds, objects, hierarchies, transforms, models, cameras, lights, surfaces and materials with stable identities and ownership.
Rendering and environment
Control level of detail, skyboxes, global light, shadows, terrain, particles and cameras. It renders through OpenGL on Windows and Fusion OS today, with Direct3D for Windows in development.
Physics and collision
Configure bodies, materials, mass, friction, constraints, triggers, contact events and surface conditions.
Characters and movement
Drive characters, animation, navigation, crowds, vehicles and steering.
Events, sensing and outcomes
Subscribe objects to collision, sound, motion, proximity and visibility events, then choose actions through explicit outcome rules instead of polling scripts.
Replay and networking
Run fixed ticks, record inputs and outcomes, replay them deterministically and replicate state across nodes with explicit ownership.
Fusion 3D Editor
The visual authoring tool for Fusion 3D Engine. Build scenes, assets, animation, lighting, materials and behaviors visually, then control the same objects through Solerra. Its Scene View and Materials preview draw through the engine.
A 3D asset workspace
Organize meshes, materials, scenes, captures and revisions around stable content identities.
Image to 3D
Turn images, masks, depth maps and calibrated stereo into geometry you can inspect.
Revision-safe editing
Keep earlier revisions instead of silently replacing approved work.
Game and simulation behavior
Add characters, vehicles, physics, collisions, sensing and input through the same API the engine runs.